Crescent Football League

Every member has a shot.

Rules – Effective Sept 29, 2018

General

Qualifications: To qualify as a game played EACH player must be present on the sideline or on the field for at least ONE full half. Rosters will be verified before the game and before half time begins by opposing captains. Each player must play a total of 5 REGULAR Season games to qualify for playoffs.

 

Players to start a game: A team only needs 5 players to start a game. Once 5 players have arrived the team MUST start the game and can’t wait for the 6th player.

 

Lateness: If you are late by 5 minutes you immediately lose the coin toss. After being late for 15 minutes you now forfeit the game. If you know your team can not make the game and will forfeit please advise the league commissioner in advance to see if it is possible to have a shuffle of games to avoid a forfeit. Though there is no guarantee that there will be a rescheduling this will avoid teams forfeiting and other teams missing out on playing.

 

Half lengths- Each half will be 25 minutes, the clock will stop with any dead ball or time out under 2 minutes. NFL rules apply under 2 min. With a 5 minute half time break.

Time outs- Each team will be awarded 3, 30 second timeouts per half.

 

Game Play

 

Coin Toss- The team that wins the coin toss decides if they want to Take the Ball , Take the Wind, or to Defer to the second half.

 

Count- The quarterback will have 5 Mississippi before the other team is allowed to cross the line of scrimmage (Unless it is a blitz)

 

Downs- You start at a 1st down and at 4th down a team must decide to punt or to go for it. To receive a first down the team must cross the half way point designated by the referee.

 

Fake Punts- THERE ARE NO FAKE PUNTS. IF you fake a punt an automatic 5 yard penalty will be accessed. You must punt the ball, if the count reaches 5 mississippi the opposing team can rush the punter BUT the punter cannot cross the line of scrimmage.

 

Man in Motion – THERE IS NO MAN IN MOTION. Your feet must be set before a play begins.

 

Blitz- a team may blitz ONCE every 4 downs at 2 Mississippi seconds. The Blitzer does not have to say BLITZ the referee will announce it.

 

Quarterback Knee- If the quarterback takes an intentional knee that is the only way the PLAY is dead. It still results in a loss of down.

 

Ball placement- You are marked down where your hips are, you may not dive or extend the ball.

 

Loose ball or Fumbles: There is no such thing as a loose ball or fumble. Any ball that hits the ground after a successful completion is considered a dead ball and the official will mark the new line of scrimmage where the ball was last in the possession of the receiver. There will be no stripping off the ball by the defense from the ball carrier. Any attempt to displace the ball from the ball carrier by force will be considered a personal foul.

Receptions and Interceptions: A reception by a wide receiver from a quarterback consists of securing the ball from the air with two feet down in bounds. A ball that hits the ground without the receiver having full control of it first or without establishing both feet inbounds will be ruled as an incomplete. An interception is when a defender catches a passed ball from the quarterback or a backward pass from a runner during a play before it hits the ground. The defender also must secure possession of the ball before it hits the ground and have both feet in-bounds. Once the ball is intercepted, the defense will be treated as the offense and the offense as the defense. In the rare case where both an offensive player and defensive player come down with the ball, the benefit of the doubt will go towards the offense with no interception rewarded. This is at the discretion of officials. Once the ball is passed the line of scrimmage no player is allowed to throw the ball forward but only laterally or behind them. Any forward pass after the ball has crossed the line of scrimmage, the play will be ruled dead immediately and the new line of scrimmage will be where the ball was last before the runner threw it forward. The down in this case will not be repeated.

Juggling: Should a player juggle an attempted pass and have their flag removed between the initial contact with the ball and the time the ball is secured, the defenders then must down the offensive player with one hand touch rule.

 

 

Cursing- Cursing will result in a warning on the first offense, 15 yard penalty the second offense, and you will be removed from the game the third offense. Shit is not considered a curse.

 

Flag- if a flag falls off the player will be down by a defender touching him with ONE hand.

 

Extra points- 1 point conversion will be taken from 5 yards away after a touchdown . 2 point conversion will be taken from 15 yards away.

 

Picks- once the ball is caught all players in front of the receiver must stand still with hands to their side.

Scoring Breakdown:

Touchdowns = 6 points

Extra Points = 1 point if successful from the 5 yard line

Extra Points = 2 points if successful from the 15 yard line

Safety = 2 points and the team gets ball

*Interceptions on Extra Points Do Not Apply

Game Time: Two periods consisting of two halves of 30 minutes each. Halftime will be a 5 minute break. The clock is runs all thru the halves except at the two minute warnings per half. After the two minute warning till the conclusion of the game the clock will stop at each incomplete pass, when a ball carrier goes out of bounds, or on a change of possession. The officials will keep track of accurate time using a stop watch. The Officials must also keep track of accurate scores at all times. The officials have sole authority and general oversight over the game. The officials are also in charge of making sure of the field dimensions and putting down the cones.

 

Once a player enters the huddle on the field they MUST Stay. Maximum 6 players allowed on field at all times.

 

Overtime Rules: In the case of a Tie-game in the regular season the Officials will give each team one (1) possession from their own 5 yard line to score the ball and then whichever extra point the team chooses. There are no punts. The Official will determine which side gets the ball first via a coin toss. In the event the game is still tied after each team had a possession the official will then call it a Tie (only in regular season). Overtime will be 5 mins

 

Flags- FLAGS MUST BE LEAGUE OFFICIAL FLAGS!!!

 

Overtime Rules: In the case of a Tie-game in the regular season the Officials will give each team one (1) possession from their own 5 yard line to score the ball and then whichever extra point the team chooses. There are no punts. The Official will determine which side gets the ball first via a coin toss. In the event the game is still tied after each team had a possession the official will then call it a Tie (only in regular season). Overtime will be 5 mins.

 

Stats- STATS MUST BE POSTED BEFORE The following game is in order.

 

Waivers- ALL players must sign waivers before playing.

 

 

Penalties:

 

Defensive penalties are down over, never automatic first down.  If the offense passes the 50 after the penalty, it would be a first down

 

Defensive pass interference is a spot foul and down over (no 15 yard maximum)

When there is an illegal forward pass or forward lateral, let the play continue; interceptions are allowed.  Once play ends, mark off five yards from spot of foul, down counts.
Both the QB and rusher must within a few yards of the puck.  The rusher does not have to rush.  He may drop back
Quarterback may run after five count or two count on a blitz
The clock does not stop on a first down; even after the two minute warning
Mercy Rule is 25 points with five minutes to go and 17 with two minutes to go.
If there’s an illegal pick on the offense after the catch, move them back 5 yards and the down counts.

 

Offensive blocking – 5 yard penalty

Flag shielding – 5 yard penalty

Offensive holding – 5 yard penalty

Defensive holding- 10 yard penalty and down over again

Offsides – 5 yard penalty

Personal foul – 15 yard penalty

2nd personal foul – ejection

Passing over the line of scrimmage – 5 yards and loss of down

Putting a ball in play before officials deems so – 5 yards

Roughing the passer- 10 yards

Tackling- 10 yard penalty

Too many players on field – 5 yard penalty

Delay of game – 5 yard penalty

*Offsides with less than two minutes left on the clock on the Defense will stop the clock automatically. Will not start until the Qb snap the ball

 

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